NVIDIA Builds Exotic RTX 4070 From Larger AD103 by Disabling Nearly Half its Shaders

A few batches of GeForce RTX 4070 graphics cards are based on the 5 nm “AD103” silicon, a significantly larger chip than the “AD104” that powers the original RTX 4070. A reader has reached out to us with a curiously named MSI RTX 4070 Ventus 3X E 12 GB OC graphics card, saying that TechPowerUp GPU-Z wasn’t able to detect it correctly. When we took a closer look at their GPU-Z submission data, we found that the card was based on the larger “AD103” silicon, looking at its device ID. Interestingly, current NVIDIA drivers, such as the 552.22 WHQL used here, is able to seamlessly present the card to the user as an RTX 4070. We dug through older versions of GeForce drivers, and found that the oldest driver to support this card is 551.86, which NVIDIA released in early-March 2024.

The original GeForce RTX 4070 was created by NVIDIA by enabling 46 out of 60 streaming multiprocessors (SM), or a little over 76% of the available shaders. To create an RTX 4070 out of an “AD103,” NVIDIA would have to enable 46 out of 80, or just 57% of the available shaders, and just 36 MB out of the 64 MB available on-die L2 cache. The company would also have to narrow the memory bus down to 192-bit from the available 256-bit, to drive the 12 GB of memory. The PCB footprint, pin-map, and package size of both the “AD103” and “AD104” are similar, so board partners are able to seamlessly integrate the chip with their existing AD104-based RTX 4070 board designs. End-users would probably not even notice the change until they fire up diagnostic utilities and find them surprised.

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